CM TCP-IP TOURNAMENT RULES
(VERSION 1.1.2 )
OVERVIEW
1. The tournament will be run over 6
rounds using CMBO, CMBB and CMAK . The sequence is as follows:
a.
CMBO Le Lorey-A Hard Stand
b.
CMBB ROWIII-King of Debrecen.cme.
c.
CMAK A Ranger Last Stand
d.
CMBO Le Lorey-A Hard Stand
e.
CMBB ROWIII-King of Debrecen.cme
f.
CMAK A Ranger Last Stand
2. Points will be awarded as follows:
Total Victory
5 pts
Major Victory
4 pts
Tactical Victory
3 pts
Minor Victory
2 pts
Draw
1 pt
3. The tournament will be won by the player with the most points at the end of the competition.
4. The umpire will not play in the competition.
5. Which player plays which player in each round will be determined randomly (by pulling names from a hat probably).
6. There is no specific prize for winning or doing well in this tournament. It does however give the excuse to brag openly about how well you have done/are doing on the Blitz CM Message Board. (chuckle).
7. All battles should be played TCP/IP.
7a. Turn time parameters are as follows:
-
5 Minute set up time
-
3 minutes per turn.
8. Each round is to be played within a 3 week period.
9. At the conclusion of the battle each player should send a screen print of the final victory screen to the umpire.
10. The German player always sets the
game up. Before doing so, however, he needs to E-Mail his Soviet
opponent and seek from him his preference for the type of Division he wants,
and the quality of the troops.
FINALLY
11. All games count at Blitzkrieg ladder games. Players should report the games in the normal way.
12. The objective of these rules is
to provide a formal structure within which to run the tournament.
They may be subject to revision
from time to time should the need arise.
13.. Cheating and poor gamesmanship of any kind are to be deplored, and the umpire will take a very dim view of such activity.
14. Have fun; after all, that's what a Combat Mission tournament is all about.
Enjoy
Vulture (FGM)