TOURNAMENT RULES

VERSION   1.1.1

OVERVIEW

1.    Players must be members of the Blitz Wargames Club to participate.

2.    This is team competition tournament.  Teams are comprised of 2 players.

3.    It is a knockout competition played over several rounds. (I tend to prefer knockouts as opposed to the other systems, for a variety of reasons), until a final team is the declared the winner. (There can be only one !)

4.    Each team will play 2 games (1 per player) with one team mate taking Soviet and the other Axis.  ( or in other words, each player on a team playing on his own on versus his opposite number on the opposing team.

5.    Points will be awarded for various victory levels. The team that gets the most points goes thru to the next round. The losing team is knocked out.
 
Total Victory 8
Major Victory 7
Tactical Victory  6
Minor Victory 5
Draw 4
Minor Loss 3
Tactical Loss 2
Major Loss 1
Total Loss 0

6.    The umpire will play in the competition.  Should any conflict of interest arise, one of the Blitz custodians will be asked to arbitrate.

7.    Which team plays which team in each tournament round will be determined randomly (by pulling names from a hat probably).

8.    There is no specific prize for winning or doing well in this tournament.  It does however give the excuse to brag openly about        how well you have done/are doing on the Blitzkrieg CM message board. (chuckle)
 

MECHANICS

9.    The latest version of Combat Mission Barbarossa to Berlin (CMBB) will be used in all rounds, currently at 1.03

10.    All battles should be played PBEM unless BOTH players agree to TCP/IP.

11.    The scenario is to be played blind.

12.    It is acceptable practice to exchange info by E-mail with your team mate.

13.    The German player always starts the game.

14.    Players in this tournament are required to process their turns in a prompt manner.  (Otherwise the tournament could take years and years to reach a conclusion).  Players who consistently fail to process promptly, and contribute to the failure of their game to reach the end will be penalized.  If during the course of a game it is apparent to one player that there opponent is consistently slow in turn processing they can request of the umpire that a Turn Log be started. (See Para 12).  If the game should fail to end in the allotted time, the umpire will refer to the turn log (see below), and the player who has taken the longest time to process the turns will be declared at fault, and declared the loser.

15.    When the Umpire has decreed that a games progress is be tracked by the use of Turn Log players are obliged to advise the umpire each time a turn is processed and sent to their opponent.   The format of the E-Mail should be:
        SUBJECT:  CMBB PAIRS TOURNAMENT
        Game No:
        Processed By:
        Sent To Player:
        Sent Date:
        File Number:        (See notes in Para 14 on this)

16.    At least once a fortnight the Umpire will request that all players advise him of the last turn they processed.  This information will used to generate a progress graph that will be displayed on the tournament web site.

17.   Turn numbering should follow a strict sequence.  Starting player's name, other player's name, Turn number.  (Example:    Vulture-Jimzalabim-Turn-01 is sent to Jimzalabim, he then completes his turn and saves it as Vulture-Jimzalabim-Turn-02 sending it to back to Vulture, and so on.)

18.    If you cannot process a turn for more than 3 days, please have the courtesy to advise your opponent.

19.    At the conclusion of the battle each player should send a screen print of the final victory screen to the umpire.
 
 

FINALLY

20.    All games count at Blitzkrieg ladder games.  Players should report the games in the normal way.

21.    The objective of these rules is to provide a formal structure within which to run the tournament.  They may be subject to revision
 from time to time should the need arise; however this will only be done after detailed discussion with the Blitzkrieg Combat Mission Commander.

22.    Cheating and poor gamesmanship of any kind are to be deplored, and the umpire will take a very dim view of such activity.  To help prevent the former, please note the following:

a.   All players must keep all the games files until the end of the tournament, and be prepared to E-Mail them to the umpire should they be requested to do so. .

b.   Players must be prepared to give their password to the umpire if requested.

c.   Players if suspicious may ask the umpire to investigate their game.

d.   The umpire may undertake a random check of games at the end of the tournament.

23.    Have fun; after all, that's what a Combat Mission tournament is all about.

         Enjoy

                 Vulture (FGM)
 



Created on 9 Mar 2005.


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